We create technology for visualization


Our history

In 2005, a group of graduate researchers, with experience in the development of graphic computing and distributed computing applications, started working together. In 2009 Corollarium was officially created.

Focused on technology for visualization, Corollarium works with virtual reality, augmented reality and computer graphics. With the increasing possibilities of Internet, we have also been creating web and mobile applications to complement our products. Since it was created the company kept its culture of research and development of its own technology, and kept up-to-date with the state-of-the-art research. We continuously work with academic centers, making joint research with institutions from Brazil and Europe. Our goal is to offer inexpensive solutions of high quality and low maintenance, easy to install and to use. Our products include 3D simulator for training (serious games), interactive and content systems for museums, marketing and advertisement and more, immersive environments (design and installation), always customizable to our clients' needs.

Besides having a range of products, Corollarium is capable of solving your specific problems. Contact us and we'll help you.


Clients and great partners

  • ArcelorMittal

    ArcelorMittal

  • Museum House of Portinari

    Museum House of Portinari

  • Pelé Museum

    Pelé Museum

  • UFSCar - Federal University of São Carlos

    UFSCar - Federal University of São Carlos

  • UNESP - São Paulo State University

    UNESP - São Paulo State University

  • University Of São Paulo

    USP - University of São Paulo

Grants and Investments

Corollarium was contemplated with grants, investments and partnerships of important institutions. In addition, we have experience in writing and submitting projects for funding, helping our customers in obtaining grants and investment to support their projects.

  • XPTA.LAB (Ministry of Culture of Brazil)

    Corollarium was responsible for three open source applications in the XPTA.LAB project, a grant by the Brazilian Ministry for Culture: a virtual art project based on the work of Sonia Menna Barreto, digital TV games for the visually impaired and a software library for body tracking with cameras, skamleton, which can be used for games and virtual reality.

  • FAPESP

    São Paulo Research Foundation (FAPESP) is an independent public foundation with the mission to foster research and the scientific and technological development of the State of São Paulo, Brazil. FAPESP has granted Corollarium Technologies a PIPE grant in 2009, for innovative research on low cost virtual reality systems.

  • FINEP

    FINEP (Research and Projects Financing), also known as the Brazilian Innovation Agency, is a public owned institution with the purpose of financing scientific and technological research and graduate courses in Brazilian universities and research institutions, as well as research and development in companies.

  • CNPq

    The Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq) is an agency of the Ministry of Science and Technology (MCT) of Brazil, for the promotion of scientific and technological research and the training of human resources for research in the country.

    Corollarium Technologies was approved on the RHAE initiative, for 18 months starting on September 2011. This grant was renovated in 2015.